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9 Common Mobile Experiences Myths might Affect Your App

You will surely agree with us that an app is completely a mobile solution. If this mobile app is executed correctly, your small business will see a significant increase in revenue and customer engagement. As a mobile developer, you have definitely have dream of create more and more best app and get them more downloaded by millions of users as well as more reviews on the app.

A report shows that, in 2019, about 5 billion cell phone users on the planet is required. This makes mobile an amazingly profitable mechanism for app designers. In the meantime, various myths still encompass mobile app development which keeps mobile teams from making excellent user experience.

Here we will discuss about 9 common mobile experiences myth.

1. Mobile users are always on the run

While thinking of mobile phone users, it's so much simple to make a stereotypical picture of a person who constantly rushed. It might be true for so many times. For instance, when we are going to your work and use our phones while waiting for the train. Sometimes it is inaccurate to expect that the greater part of associations with mobile applications occur in such conditions.

Google conducted a multi-screen word study showing that 60% of mobile phone usage takes place at home.In accordance with another study of mobile phone usage are from 6 p.m. till 10 p.m. So as opposed to considering mobile phone users as individuals hurrying to get the train with their cell phones, would it be a good idea for us to consider individuals who utilize portable applications generally at home? No. We ought to investigate our interested customers conduct to see how they like to connect with our applications and structure our items to fulfill the requirements.

Mobile users are always on the run

2. Mobile apps are stand-alone experiences

It is said that mobile apps are isolated experiences and don’t need to be combined with other channels. Many developers believe it. Actually, mobile is simply part of a greater picture in which different kinds of gadgets (laptops, tablets, PCs, smartwatches, and so forth) are mediums through delivered the experience. Every clients ought to have the option to change an alternate medium and proceed with the journey.

According to Appticles, 37% of clients do look into on mobile phone however change to work area to finish purchase. In case you're designing an e-commerce app, mobile users should have the choice to change their laptop or desktop to proceed with the voyage.

Mobile apps are stand-alone experiences

With regards to making a client journey, a definitive objective is to make a consistent experience over all devices.

3. Native apps are better than hybrid apps

One of the first things app developers do even before starting app development is choosing what sort of the application they want to build; whether it will be a native or hybrid mobile app. These two differences are significant. The Native apps are designed specifically for the mobile platform (iOS or Android), while hybrid apps are web-based apps that basically web services that clients keep running in their browser. It is believed by so many developers that native apps are always better in terms of delivering optimal user experience. In reality, modern hybrid apps can show incredible execution, they permit making amazing portable applications. Hybrid apps don't require item group to invest additional time on making different app for every mobile platform.

So when it comes to choosing hybrid vs. native app, it’s significant to weigh pros and cons of both approaches and pick the one that better fits product strategy.

4. People don't scroll

While this experience myth is less well known today, still numerous product teams trust that they should put the most significant substance 'over the overlap.' in reality, the overlay doesn't exist any longer. Individuals do parchment and they do it normally. And when it's about mobile, mobile users scroll the online pages. Scrolling is second the most popular interaction after the taping.

People don't scroll

5. Clients are constantly associated with the web

Items in developing markets must probably perform over moderate or discontinuous network. If you intend to structure for such market, ensure your item works when it isn't associated with the Internet by any means (permit reserving of information) and upgrade your item for quick stacking.

6. Prototyping is an additional progression in item improvement

For many product teams, it is possible to skip wire framing/prototyping phase and jump straight to coding. Mobile app development is a complex activity which requires focusing on different aspects of design - information architecture, interaction design, visual design, etc. If you think you can consider all possible item requirements without prototyping, that’s not possible. A real design is needed to play with it and to understand how it works. This occurs only when you focus on prototyping your solutions.

Prototyping is an additional progression in item improvement

7. Mobile users need fewer features than computer users

It is clear that, this experience may be unique for the one we have on our computers. Designing for mobile has certain confinements, for the most part in light of screen land restrictions. Designers should work to decrease the complexity of interaction with a item and build a more focused experience by not removing some parts of the item. But it's not right to assume that mobile users need fewer features simply because they use utilize a product on mobile. The quantity of features relies upon the idea of your item. It's urgent to investigate client associations to make sense of what features our clients truly need.

8. The more the features you add to your app, the better it will be

If you think that more features means more value , it's actually your misconception. Putting too many features in your device not only increases the time-to-market, it additionally influences the client experience. It's difficult to convey a lot of intricacy without bargaining the client experience. It's conceivable to anticipate highlight creep by doing client investigate. Client research causes you to recognize clients wants and needs, and encourages you better organize feature demands.

9. Testing can be postponed until the market release

Last stage of every app is testing which is actually a time-consuming activity. It might be tempting to postpone it until the time when your app will be available for the real users. You should be careful to make no mistakes on your mobile app. It is not possible to test your products. So remind it in your mind every time. It will be your mistake if you think that clients will be glad to test your application and report all issues. First, clients will be disappointed by a negative experience, and this will expand skip rate. Second, it'll be difficult to modify a few pieces of your item since it'll require design and improvement effort. It's greatly improved to begin testing when you got a first intuitive model.

Don't let myths confuse you! When it comes to mobile, it’s essential to think about the overall user experience and design for your users. 

Royex is one of the leading Mobile App Development Company in Dubai, We create highly performance Android and iOS apps for startups and enterprise clients. We build the kind of apps that people like to talk about and they use the app again and again. Mobile App UI designs can be as changeable and a complicated as the user wants it to be. We will always endeavor to innovate fresh ideas in mobile apps interface design. If you want your own mobile app, please feel free to contact with us at info@royex.net or call us at +971-56-6027916

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